Category tabs replace the stack with that family and filter the checklist. Custom Combinator shows all primitives β check any mix to layer FX in the device frame.
import SwiftUI
// SwiftUI 26 Fluid Dashboard demonstrating native Liquid Glass coalescing
struct DynamicLiquidDashboard: View {
@Namespace private var glassNamespace
@State private var showSettings = false
var body: some View {
ZStack {
TempestReefBackgroundView()
.ignoresSafeArea()
// Shared Liquid Refraction Container
GlassEffectContainer(spacing: 20) {
VStack(spacing: 24) {
Button(action: {
withAnimation(.spring(response: 0.52, dampingFraction: 0.74)) {
showSettings.toggle()
}
}) {
HStack(spacing: 12) {
Image(systemName: "cpu.fill")
Text("Everplay Core")
}
.frame(width: 240, height: 60)
}
.buttonStyle(.glass) // Specular touch response
.glassEffectID("main-hub", in: glassNamespace)
if showSettings {
SubPanelRow(title: "Dynamic Caustics", active: true)
.glassEffect(.thin, in: .rect(cornerRadius: 14))
.glassEffectID("sub-panel", in: glassNamespace)
}
}
}
}
}
}
struct FrictionStallDrawer: View {
@Binding var isOpen: Bool
var body: some View {
VStack {
Capsule().frame(width: 40, height: 5).opacity(0.4)
Text("Friction Control Center")
}
.frame(maxWidth: .infinity, height: 180)
.background(RoundedRectangle(cornerRadius: 24).fill(.ultraThinMaterial))
// Custom keyframe track to simulate friction-stall curves
.keyframeAnimator(initialValue: CGFloat(isOpen ? 0 : 1), trigger: isOpen) { view, value in
view.offset(y: value * 320)
} keyframes: { _ in
KeyframeTrack {
CubicKeyframe(0.38, duration: 0.35) // Sweep
LinearKeyframe(0.34, duration: 0.20) // Stall plateau
CubicKeyframe(-0.05, duration: 0.22) // Rebound
CubicKeyframe(0.0, duration: 0.12) // Settle
}
}
}
}